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Vocab Test

Head-to-head

Ranked
How to playRules & scoring

Vocab Test

Take on ten challenging questions from a 1,100-word bank and strengthen your word memory.

How to play

  1. Some questions ask for a word's meaning; others ask which word completes a sentence. Choose the closest meaning or the best fit for the context.
  2. Select one of four answers, or press A–D or 1–4. Your first submitted choice is final. Correct answers earn one point; wrong answers earn zero.
  3. Read the definition and example after each answer, then choose Next question. Review the final answer before opening your results.
  4. Daily games share one challenging ten-question set. New practice sets favor words you missed in earlier sessions and switch between meanings and sentence contexts. A word is strengthened after correct answers in both formats across separate sessions. In live head-to-head play, both players receive the same questions and have three minutes; correct answers decide the winner, with completion time breaking a tied score.

Progress and results

Both players receive the same puzzle and clock. Real-player matches affect this game's Elo; bot matches are unrated. Leaving through the game controls forfeits the match.

A complete correct word or logic solve beats a partial attempt. Complete solves compare time; finishes within 0.1 seconds tie. If neither player finishes, higher verified progress wins; equal progress ties. Quizzes compare native correct-answer or clue scores first. 2048 and Keep the Beat compare native scores; equal native scores tie.

Finish and save progress banks your work in a friend duel. Results are revealed when the challenge closes. An untouched stage earns zero. In live head-to-head, leaving is still a forfeit.

Game points describe correct work or performance toward the game's goal. Native measures such as correct answers and merge score remain visible. Hidden-answer accuracy is revealed only after the attempt ends.

Submitted moves save as you play. Finishing early is permanent and keeps verified progress; an untouched game earns zero. Active competition clocks keep running when you leave. Breaks between stages are untimed.

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Forfeit this match?

The clock keeps running. Leaving counts as a loss.

You already have a duel.

is still in progress. Switching games forfeits that match and counts as a loss.

Turn your sound on.

Unmute your device and this tab, then test the sound before you play. Headphones can help you hear the details.

Listen for four rising notes.

Your game starts after you confirm you can hear it.